Techniques to Unite a Distributed Team - Part II

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In Part I of Techniques to Unite a Distributed Team, I described the first day of Celonis Free on-site team workshop, revealing the methods we applied to define our Goals and Values as a distributed product team. This article presents the second (final) day of the workshop - the Action Plan. The Action Plan is focused around utilizing the insights from the Goals and Values workshops, and transforming them into something more tangible - the Team’s Manifesto and the Action list.

To see how the principles defined during the Action Plan workshop are now guiding us through successful and productive collaboration as a fully remote team, check out my Working Remotely - Principles for Successful Team Collaboration article.


Day 1 of the workshop had generated lots of valuable insights: We discussed our individual and team goals to align on our expectations, and shared our thoughts on the values and the environment that would enable us to move forward. What’s more important, however, was that these exercises had fostered a friendly and welcoming team atmosphere. This was a perfect time to bring some clarity to the table and define our Action Plan.

Same as during the Goals and Values workshops, you will need: Post-it notes, Whiteboard, Markers, Cardboard. Silent brainstorming is still the preferred method for idea generation.

Part 3: The Action Plan.

How will we achieve our goals while staying true to our values?

Sailboat Exercise

To help us to get into the solution mindset, we used the Sailboat Exercise, introduced by Luke Hohmann in his “Innovation Games” book. It is a simple exercise that… puts the team on a boat.

Prior to the workshop, I snuck into the room armed with some colored markers and began to draw an island on the left side of the board and populated it with our previously defined KPIs. Next, I drew a boat in the middle of the board with an anchor attached to it. I finished off the drawing with a sketch of a rock in front of the boat and some wind behind the boat. For inspiration, see this illustration. Once the team arrived, I presented them with the concept of the drawing:

  • The island represents our team goals (in our case- the KPIs we defined during our Goals workshop)
  • The boat is our team, trying to reach the KPI island
  • Anchor attached to the boat symbolizes the things that might be or already are slowing us down (e.g. task overestimation)
  • Wind is what propels us towards the island (e.g. team spirit)
  • Finally, the rock represents the potential risks that we can foresee (e.g. varying working hours between the team members)

The team quickly got engaged with the illustration and drew themselves inside the boat as pirates (entirely optional but generates extra fun and relevance points).

When the symbols and the illustration was clarified, we set a timer to 5 min and quietly brainstormed all the possible rocks, winds and anchor points we could think of. After the brainstorming session was over, the team gathered around the drawing and clustered the Post-it notes.

To organize our clusters and ensure that nothing is overlooked, we wrote all the topics under the illustration with sub-descriptions. We then discussed how to overcome our rocks, eliminate anchors and encourage more wind.

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TIP:

  • It is not about the drawing itself but the metaphor. Feel free to use printed objects if drawing is not one of your strengths.
  • To keep the silence during the brainstorming - but foster idea generation - encourage the team members to place their post-it notes on the respective parts of the drawing during the silent brainstorming and not after.
  • Mixing up different categories (e.g. rocks and anchors) while clustering the Post-it notes are encouraged. The categories are there to foster more ideas, not to limit the output.
  • Remember to also discuss how you would acknowledge the positive in team-work and celebrate successes as a team

Gundega Lapsa

Gundega is a UX Designer and Researcher at Celonis. She is an advocate for the problem-prior-solution approach, and a firm believer that “Why” is the most important question we can ask. Gundega is exploring methods to minimise friction between UX practices and product development. She is particularly curious about remote working trends and their impact on work quality and team communication.

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  • Gundega Lapsa